CFOP stands for Cross, F2L, OLL, PLL (Cross, First 2 Layers, Orientation of Last Layer, Permutation of Last Back to 3×3 Videos 0% COMPLETE 9 LESSONS. Collection of F2L (First Two Layers) CFOP method algorithms. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik’s cube. Solution for 3×3 magic cube and. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms.

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Compare these two algorithms:.

Rather than relying on a big table of algorithms, F2L is best done intuitively. First Two Layers Variants: Otherwise, they will only confuse f22l Speedcubing Guide So you’ve gone through the beginner’s method a few times, and maybe you can solve the cube unaided every time. In this step, a first-layer corner henceforth referred to as “the corner” and the middle-layer edge above it “the edge” are inserted at the same time into their designated locations “the slot”.

But sometimes it can be advantageous to disturb unsolved spaces by choosing a space to build your corner-edge pair that also assists the creation of the next pair.

However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times.

## Fridrich (CFOP) Method

To this end, the vast majority of the algorithms on this page are comprised of many Rs and Us, as they are easy to perform sorry lefties. Twisty Puzzles Online Stores International. Last Layer Edge Control coming soon!

But just look at it.

### F2L Algorithms – CFOP SpeedSolving F2L #41 Cases

Top of the page. Not logged in Create account Log in. Turning the whole cube in your hands is a slow waste of time. At this pace, you remove the temptation to focus only on the pieces that you are currently applying an algorithm to, and you can easily be looking at the rest of the cube to find the next F2L pair. It can be quite difficult certainly so if you’ve only just started doing it upside down but with practice it will become very easy to isolate only the four edge pieces you need and formulate a basic plan to get them into a cross.

Case 6 Corner on Bottom, Edge in Middle. I have not had time to make sure all these moves are correct. If you only have one, then which algorithm you use depends on the direction that the other edges need to be cycled. For example, here are two ways of pairing the corner and edge pieces:.

This doesn’t disturb any of the other F2L spaces, but you can see that the red-green pieces are looking rather unsolved and unhappy. It is difficult to teach intuition, but through practice it should eventually just ‘click’ in your head. This step aims to permute the edge pieces, which by now you have probably worked out is also called EPLL. After solving the cross, a corner-edge pair is paired up form pairand then inserted into the correct slot pair insertion.

In the following example, you can see that the ‘headlights’ are on the Front face, as the top layer corners are both blue. Cross cube state Next state: Just like f22l the happy red-green pieces before, sometimes you will come to an F2L situation that you’ve solved many times, but solve it in a different way because you want to set up the next F2L pair for easy solving. F2L can be a little difficult to 3d3 your head around.

### F2L | CubeSkills

Of course, when you’re just sat at home on a lazy Sunday idling the afternoon away with a Rubik’s Cube you likely won’t be paying much attention to official WCA competition rules, but it does give you something to aim for.

So instead, what we’re going to do, you and I, is cheat a little. If you’ve just arrived at this website looking to learn how to solve a V2l Cube and thought to yourself “Beginner my left foot, I’m starting with the speed cubing guide, that sounds fast”, then I warn you f22l Learning and practising this method can take you all the way to the top of the game – it is used by a lot of the top speedcubers to set world records, including the current staggeringly low time of 4.

You simply repeat these steps for each of the four corners, and solve each F2L pair in turn.

Using this algorithm is preferable than using the first algorithm twice, as it will be much faster to perform. There are many ways to solve the ‘F2L’ on a cube. Because it was taken already, that’s why. I’m going to show you a slightly different way of approaching the last layer, so that you only need to know a few algorithms instead.

So you’ve gone through the beginner’s method a few times, and maybe you can solve the cube unaided every time. You can also order the table by trigger, which I think is much more conducive to memorisation.

Don’t start by learning those algorithms. Even if you understand the basic ideas above, it isn’t always obvious how best to proceed. If you had no correct edges in your last layer, you can just use one of the above algorithms anyway, like with the corners in the previous step.

This idea of finding an empty space on the cube and using it to build a corner-edge pair is crucial to F2L, as of course you want to be able to construct each of the four F2L pairs without disturbing any previously solved ones.

While this is also an excellent life tip, some situations are just better handled on a specific side of the cube. So instead of r2l the cross by finding each white edge piece and solving them one by one, what you actually want to be doing is solving each piece at the same time in an efficient way. They are there so you can see an optimal way to solve each case, but try to not rely on them for every single F2L case you encounter.

To fl2 this, you need to look for ‘headlights’ – a face where both top layer corners are the same colour presumably named fl2 to their resemblance to the headlights of a car. Although the idea of slowing down in order to speed up may be counter-intuitive, a useful exercise is to practise F2L at an exaggeratedly slow speed.