HARLEQUINS CODEX PDF

May 14, In the new Harlequins codex, this is reflected by a choice of six Masque Forms that provide some powerful – and unusual – bonuses to your. May 16, Codex: Harlequins lets you transform the servants of Cegorach into one of Warhammer 40,’s most unusual forces with a range of powerful. May 26, Is the new Harlequins codex what we expected? Come see our rules breakdown on these crafty Aeldari with some ideas on how they will they.

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Only available to Yvraine and the Yncarne, these powers allow them to play both a supportive and offensive role for your army.

Warhammer 40,/Tactics/Eldar Harlequins(8E) – 1d4chan

In addition to her impressive powers, Yvraine also has several abilities that make her surprisingly survivable. It can find some use fighting T4 multi-wound models such as Primaris – remember that the average fodex 1d3 damage is 2, not 1. Harleqiuns with any Ynnari Psyker, she can use Strength From Death to cast a Psychic Power, the most useful of which will probably be Word of the Phoenix, assuming you haven’t cast it already, as this lets her “pass” the Soulburst trigger to anything you like, even if your opponent has been avoiding letting something react.

With the Haywire and Prismatic Cannons change from Heavy to Assault, you’re now a little more accurate with your shots while on the move, and can even advance for laughs. The Yncarne cannot charge after arriving in this way as his rule prohibits it, so you ideally want him popping up on your opponent’s turn.

Broadly speaking, the best powers to take on 2 Shadowseers are Webway Dance and Veil of Tears on the Shadowseer in the back and Twilight Pathways and Fog of Dreams on the one in the front; if you only have one, Twilight Pathways and Veil of Tears are probably the best combo intrinsically, letting you get 1 thing you want in position and hard to hurt, but your mileage may vary.

Overall an okay discipline, but it requires a lot of careful thought to utilise properly. All in all she’s good but the above might mesh better with your clowns. The Caress works better against T5, T8, and T9. Now actually a better combatant than Yvraine. Warhammer Tactics 8E Warhammer Tactics. Ads by Project Wonderful!

Where as she’s an excellent support character with her psychic powers and fits rather naturally in a Craftworld or Dark Eldar Ynnari detachment she finds a bit of friction in a solely Harlequin Ynnari army.

Warhammer 40,000/Tactics/Eldar Harlequins(8E)

The linchpin of any Ynnari detachment, Yvraine costs points and is exclusively armed with Kah-vir, the Sword of Sorrows basically a Vodex Axe stat-wise. Note that you lose this rule if you field Harlequins in a Ynnari force. Special Characters [ edit ] There aren’t any named Harlequins with rules right now, but since you can field Harlequins in an Ynnari force, the Ynnari named characters are listed here.

You can no longer take Ynnari detachments with haarlequins troops codes to changes to the Army of the Reborn rule. Look at your list, figure out what your plan for it is, then decide if you think it’ll harleequins more from Rising Crescendo and Masque Form abilities or Strength from Death.

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You can freely mix and match within a single unit – no target exists for which this is better than a loadout designed for that target, so this is inferior to specializing your units and sending them against the targets they’re good against, but on the other hand, a mixed unit of Embraces and Caresses will do reasonably well against whatever your opponent throws at you.

Use your Dark Reapers to nuke some squishy back-line unit, then have the Yncarne haarlequins behind enemy lines to hit’ em where it hurts! The following is very true if code being sensible and only taking the one Ynnari detachment, but if you do go for a full three Ynnari detachments you crazy sod you then you have to take him, and there aren’t many ways he can be useful since he’s not a strong supportive choice like Yvraine or the absolute murder the Yncarne can be.

I harlequibs some math hammer, pitting Troupes against space marines, terminators, death guard, dg termies, ork boyz, wyches, and kabalite warriors. However with the Ghost Clowns he can prove useful if less than hyper efficient, just stick him in a clown car with 5 murderous comedians with fusion pistols and embraces.

Point for point, the blade was best against wyches, and the embrace was harlequinns against kabalites, but other than that the caress is most effective AND most cost effective. The kiss was never the best weapon in any scenario, even against multi-wound terminators. They must now be pure Craftworlds, Drukhari or Harlequins detachments only.

Navigation Main page Recent changes Random page Help. His sword hits harder than the kiss and has a leadership debuff and at A 5 6 with the relevant warlord trait if you took him as your WL you insane bastard something is gonna feel the hurt but he lacks the reroll to wound bubble your Troupe Master has which hurts a bit, but this still hits rather hard, is scary to characters, elites, and can put the hurt on hordes.

Because you love practical jokes, big smiles, and grisly murder, have a thing for Carnevale masks, and like laughing at your opponents when your psychedelic clown elves eat entire units in assault at the speed of light. This mainly stems from the fact that she’s a psyker which means she doesn’t want to be on transports, your clowns want to be in transports. No longer a mandatory tax, so now the real question is are they worth taking? While mixed soup lists are over, you can still take these units in separate detachments and remain battle forged.

It, therefore, tends to occupy a dual roll, being very good against elite armies such as Custodes, and spam armies such as Orks and Guard; however, the high AP of the Embrace might be preferable against some armies with a higher armour save. While the 8″ of movement it has may not seem particularly fast, the Yncarne also has the unique ability to teleport to the location where any squad friend or foe is killed, so long as it is at least 1″ away from enemy units. Given the charge-happy nature of your Harlequins, it’s hardly worth giving up your ability to advance and charge as well as the ability to fall back, shoot and charge again so you can squeeze in a maximum of one extra charge if you kill a squad on your turn.

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You have been bringing those absurdly cheap Warlocks to accompany her, right? The Kiss hits at the same strength as the Embrace, but at 2 worse AP and more damage double against anything with 3 or more woundsall for a point more, meaning it works well against multi-wound models with invulnerable saves, which pretty much relegates it to fighting characters.

Of course, this advice is worth sod all in a blind match-up, coex take whichever weapon counters what you are most afraid of, and if you fight an army who the weapon is not designed for it is not a huge loss, as both weapons perform very closely to each other.

Badly positioned, they’ll still quickly die to the enemy’s firepower, but with proper planning you’ll be laughing all the way to the circus. She’s as fast as your clowns so no problems keeping up, and with inevitable death the code that she can’t board your transports becomes a non issue. Remember that you still need to to take the following units in a separate Detachment should you wish to use them: The high AP makes it better against high armour saves, but not invulnerable saves.

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However, a below-average damage roll makes it worse than the Caress or the Embrace, against anything. Effectively, Ynnari Harlequins are more destructive, but regular Harlequins are more likely to make it into close combat in the first place. The caress was hands down the best option, even if you factor in the additional point. With 6 attacks, 7 with the relevant Warlord Trait, whatever it is hitting is dying. Possibly out and out the best of the three for a Harlequin Ynnari detachment if only going for the one with the main argument for the other two being price alone, but this girl is worth every single point on her own.

In 8th, though, you lose the benefit of Rising Crescendo, an extremely useful tool for securing charges and performing counter-charges. The single most expensive HQ choice for the Eldar, the Yncarne clocks in at a whopping points to field, equipped with nothing but Vilith-shar, the Sword of Soulsan awesome weapons that is S6 AP-4 DD6 with re-rolls to wound.

Hatlequins Kisses on models who will be character killing and leave it at that, though it now is actually a situational alternative to the Embrace and Caress. GW has to sell that box set I guess. There aren’t any named Harlequins coodex rules right now, but since you can field Harlequins in an Ynnari force, the Ynnari named characters are listed here. It lets you Advance in the Movement Phase while still being allowed to Charge just like the formation bonus of the same name coedx 7th but starting Turn 1which is extremely useful already.

This is the Harlequin equivalent to the Craftworlder’s Battle Focus plus extra, being more suited to the CC-oriented murderclowns.